Nanowrimo
is only 25 days away! At the expense of all other writing ventures
(read: as procrastination from editing, which is not nearly as fun as
it should be), I have been plotting my novel for Nano. Since I'm
writing fantasy, I've been doing work on world-building, and I've
discovered a fun fact – it's way easier to build a world when you
actually have a plot in mind. In the past, I have made the mistake of
worldbuilding for the sake of worldbuilding. I've sat down at my
computer and said, “I'm going to create a fantasy world today.” I
don't deny that this was fun, but it definitely lacked something.
This
time, however, I had the good sense to begin with a plot, and a
'gimmick', as it we, for my world – the idea of souls as a
commodity that can be extracted through dance (this sounds much
tackier when I write it down like that). Once you have something to
base your worldbuilding off, you discover all sorts of unexpected
things – do you realise that if dancing can steal your soul, you
might have trouble passing on oral history? Nor did I, but these are
the things I've ended up thinking about over the past few days. The
lesson I have learnt from this is that your world needs something to
set it apart from other worlds, and to fuel ideas about the culture
of your people. (I'm not so interested in the geographic and
map-making part of worldbuilding at the moment.) The thing I most
dread is when you ask someone what their setting is and they answer,
'You know, it's like, a medieval fantasy world, with elves and
dwarves and stuff.' Originality is, I believe, the key to rewarding
worldbuilding.
While I
was on the topic, I thought I should share some of the resources I've
been using.
This is
– as the name suggests – a thirty day tutorial which takes you
all the way through geography, climate and history to different plot
points you might use in your story. The format makes it perfect for
use during October, so by the time November rolls around, you will
have a well-formed world for Nano! Yay! It includes discussion of the
'What if?' of your world – the speculative element that will set it
apart from other worlds, and guide your worldbuilding to an extent,
which is good, because when I first encountered this, I hadn't
realised that having your own unique 'What if?' was really necessary.
There's also a lot of focus on the mood of your world reflecting the
mood of your story right through, which is good for creating more
effective setting.
The
only problem I found with this was that there was a lot of geography,
map-making kind of stuff, which I got bored of, and am mostly not
bothering too much with for this year's Nano. But if you're into
map-making, go for it.
This is
an extensive list of questions covering pretty much everything you
ever wanted to know about your world, and some things you'd never
even thought of. They're even sorted into convenient categories and
sub-categories, so that if your world is going fine, but you just
don't know what to do about transportation and communication – BAM!
and Patricia C. Wrede has the answers.
Working
through these questions from beginning to end can be a bit
overwhelming because there are so many of them, and they do go into
an awful lot of detail. They're probably best for fleshing out the
bits of your world you've neglected, or your brain might explode. But
definitely worth a visit.
This
one is oddly Biblically themed, working through the creation of your
world in seven days, each on the theme of what God created on that
day of the week – day four is Astronomy, for example, because
that's when God created the stars.
There
are a lot of very useful questions, but also information that you
will need to know what building a world – for example, in the
section of fashion, there is a whole list of the different factors
that can effect fashion, and how they can do so. The tutorial also
works through the different 'stages' of economic development,
starting with the barter system and finishing (interestingly) at
Communism (I don't think he was actually going for linear development
from least sophisticated to most sophisticated here, but it did come
across that way...), so you can work out where you want your own
society to fit in without just staring at a page and going “Oh God
oh God economy?!” which is
probably when I would have done if anyone had asked me in depth about
how economy in any society I was designing worked.
Liljenberg
(the author) divides society into priests, warriors and workers
– the Three Estates, if you will. While this is horribly
simplistic, it's not a bad way of getting a handle on the basic
values of the society you're designing, and how things will change
depending on which 'Estate' is the most powerful.
One
of my favourite things about this site is that several of the 'days'
come with handy worksheets – one for animals, one for solar systems
(if you're writing sci-fi) and one for cultures – so you have an
easy way to record information. After all, who doesn't want a sheet
with tick boxes for your society's familial structure, and a line to
fill in their drug of choice?
This
site is my personal favourite at the moment, but all three are worth
visiting, and there are many more which I am yet to try out. I could
be at this a long time. How is everyone else progressing with
Nanowrimo planning?